First of all , I will restart this blog... is been a while since the last post and too
much water have gone under the bridge... pff 2016...
So, lets get Busy...
I stumble yesterday with the problem of an enum created on a C++ class that werent unreachable
from the animation blueprint`s node Blend by enum.
Looking into the Engine`s source code I found out that the enums like EBlendMode were declare
in a solitarie header file call Enginetypes.h .
So, the solution was there, instead of create the enum inside a class, like in this particular matter,
inside MyAnimInstance.h, I declare it on a single .h file no type needed,
just an empty header file which I named it : enums.h , but you can call whatever.
Compile and voilá...
Hope this help more than me!